Many people initially look at the reviews and reviews of the game to get an idea about it. And now it’s time for Diablo Immortal, which many people have probably heard of.
For starters, it’s worth saying that it’s an MMO with elements from previous versions of the game. But in fact, even during the beta testing process the developer applied the Assets from the third part. The player will encounter dark dungeons and locations. But when the first “yellow” item falls out, it is clear that this is a Diablo that will drag on. And immediately the action begins, implying a wide variety of activities:
At first it seems that the developer overdid it with the activities, but after a few hours it becomes clear that you need to understand all the features in more detail, and then it will be easier to pass the next session. Of course, if it’s a player who goes in for 15 minutes, you don’t even have to look at the top one. But there really aren’t any such games today, everything takes time.
That said, do not forget about learning, especially if a person is not yet fully familiar with all the features.
As for the donation, it is unlikely to bypass it. You can of course ignore it, but the 3 types of season passes and a subscription, with restrictions on sets when you reach a level remove all questions. It is of course possible to move on without investing, for some it’s an added interest.
There’s almost no auto-features, of which numerous Asian MMOs suffer today. Here you have to fight manually and even move between quests. Again, depending on the category of gamers, this factor can be a plus.
This is unusual for a mobile game, but when you meet a real player, things get a lot better. And there is a nuance of its own, for example, the task says that you have to kill a certain number of wolves and skin them. It seems simple, but other users may also receive a similar task, and there may be a fight. But in such cases there are and mobs will be personal, and it often happens that another, real-life character just beats the air. There’s no need to be surprised.
At the moment there are 6 classes in the game, but the developer says there will be more in the near future. Right now the choices are:
Each of them deals a certain amount of damage, so there are simply no pure soppers. That is, gameplay does not rely on PvP to the extent that the player envisions when he hears about this mode.
Of course, for each character there are its own plushies, which are an order of magnitude more when you donate. But this is found everywhere today. And if extra experience is needed, you can take part in all the events and join guilds, and fight for the right to become Immortal. But research tells us that it takes 100 thousand dollars to reach the maximum level of the character, without funds it is 10 years of active play.
Today you can get the legendary gear in different ways, and one of them is going to dungee or completing daily quests. But in reality the legendary gear can get randomly by upgrading Bestrai or with the help of monster essences and so on. As for pumping, there are no questions or problems here. There are no individual characteristic points, and stats grow on their own, so focus on the rarity of equipment, on gems and synergy.